Dark Moon Guild

Guildhouse and Living quarters of the PCs
Location: skirting the edge between Ch1 Central Chaser and Ch3 Dag’s Ward

A simple wood block sign branded with the company name marks this large three-story building where the group is headquartered. The front door opens into a large receiving room with table and chairs enough to sit eight comfortably. The west wall of this room is very thin and behind that is a narrow hallway reserved for observing the main room unnoticed. A handful of well hidden peek holes offer a limited view. A small office and various storage rooms fill out the rest of the the main floor.
The basement is empty excepting a large stone table at the moment. It still stinks heavily of the refuse that was dumped her for decades. Apu has plans for turning the space into holding cells.
The second floor is made up of a long hallway running front to back with windows at either end. Honeycombing the hallway are six bedrooms, a water closet currently being fitted to make use of the everpresent Five Fingers rain water, and one workshop.
The third floor has another four bedrooms, a small workroom, and a larger meeting room seating a crowded six with the only west facing window in the building. The table in this meeting room has a poorly worked map painted and scratched onto it. The meeting room opens to the north to a narrow standing room only iron balcony overlooking the cigar butt littered alley below.

Dark Moon Guild

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